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Hand 14
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Room code
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Rules
Casual
26 points to open
Competitive
51 points to open
Custom
Set the rules
Rounds
Computer skill
Easy
Normal
Hard
Points to open
Cards dealt
Jokers
0
2
4
Turn up a card for wild aces
Pile card must be melded straight away
Burn melds that can't grow
Double points if you never lay down
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Group
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